[MIRROR] Hemophagus, The Hemophage Revamp, DLC Chapter V: This PR Sucks (Blood) #724
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Original PR: Skyrat-SS13/Skyrat-tg#24903
About The Pull Request
Hi! Me and the coven were talking, and the low rate of healing that hemophages experience really cramps our vampiric style.
This PR does two things.
First of all, Hemophage brute/burn healing has been upped; 2 for brute, 2 for burn, 1.75 for toxin, and 1.50 for cellular. These numbers (besides the toxin and cellular) are meant to reflect non-upgraded NR, and meant to still be worse options than dedicated libital and aiuri.
Second of all, hemophages now benefit from actual liquid blood a bit more; it functions like tea in that it helps with non-bone wounds, at the same rate that tea already does. This is because, well, they're unable to drink it 99% of the time; and it's an important ghetto option. This has necessitated hemophages being able to get blood out of drain victim, so I did that too, w/ special help from vinylspiders and Paxilmaniac.
The proc for the message to pop up has increased so you can tell wtf is happening.
How This Contributes To The Skyrat Roleplay Experience
This should make hemophages a bit more worthy of the whole 'regenerating creature of the night' title schtick and, once again, make actual blood a bit more compelling.
Proof of Testing
Screenshots/Videos
It's in the desc.Changelog
🆑 Nerev4r
balance: Hemophages now have higher healing numbers, and liquid blood helps non-bone wounds like tea does.
/:cl: